

In other words, fans couldn't wait nine hours and get back their full supply of tickets, meaning that they still had to spend gems if they wanted to participate in the Duelling Club enough to realistically obtain all of the rewards. And, to make matters worse, some fans have reported that the event ended a full day earlier for them than it should have.Īnother issue fans had with the latest version of Duelling Club is that only one ticket would recharge after three hours, and waiting additional hours wouldn't recharge any more tickets. Combine this with the fact that the new version of Duelling Club only lasted two days, and it's easy to see why some fans are upset. Past iterations of the event only required players to get 10 or less wins to unlock all of the items, but the latest version required 20. Not only did Jam City seemingly make the Duelling Club much more difficult, but it also moved the goal posts.

The difficulty spike was so noticeable that it resulted in numerous Reddit posts about the issue, not to mention comments left on this site by unhappy fans. Duelling in Hogwarts Mystery is basically a game of rock, paper, scissors, so it could be down to just chance, but it seems that the AI-controlled opponents were simply designed to be much tougher to beat. In the latest version of the Duelling Club in Harry Potter: Hogwarts Mystery, some players found it much more difficult to rack up wins.

While this was a smart change, this new version of the Duelling Club was not without its problems, and has many fans across the web accusing it of being "rigged."

Unlike previous iterations of the in-game event, this time players were able to recharge tickets by waiting three hours, as opposed to having to buy more tickets with gems like before. Earlier this week, developer Jam City added the Duelling Club back to Harry Potter: Hogwarts Mystery, with an improvement that was much-appreciated by fans.
